Current Research on Induced Motion
 
Induced motion
 
Induced motion is the altered perceived velocity/direction of target motion
by background motion (Duncker, 1929). Duncker moved a cardboard as a background
behind a static disk. The disk seemed to move in the opposite direction.
Objective target velocity seemed to increase with opposite background motion,
but to decrease with background motion in the same objective direction.
Demo
 
The demo by Holger Kälberer is in Java. If it does not run smoothly, you may try
whether closing of other applications improves the presentation.
A red X as a target objectively circles clockwise. Backgrounds are made of
black X-distractors. These circle counter-clockwise.
- Choose 0, 1, 3, or 15 distractors. 0 or 1 distractor make for no motion
background, or hardly any background. 3 or 15 distractors
induce motion of the red X.
- Choose a distractor start position in degrees of arc (from 0° to 360°).
The red X starts from vertex motion-path position. By chosing a ° value,
you shift the relative distractor start position(s). Examples: 0° means
distractor(s) start at vertex position(s), too; 180° means distractor(s)
start at the troughs of their motion path(s).
- Press "Start" for the demo. For a halt press "Stop".
- For variations, reiterate from 1. with different options.
- You can also choose between a continuous and an intermittent presentation
mode.
- Press "Display hubs" to verify that red Xs move objectively circular even
with background motion on.
What do you see?
 
The motion path of the red X appears ellipse-shaped with background motion of 3
or 15 distractors on. The orientation of the ellipse-shaped path in the
fronto-parallel plane shifts with the distractor-start position(s). For instance,
with 0°, it appears vertically suppressed but horizontally stretched; with
180°, it appears horizontally suppressed but vertically stretched. The
illusion is much weaker with less or no distractors, and with the hubs displayed.
Explanation
 
Shifting distractor relative to the red X's start position, shifts minima
and maxima of directional differences δ between the red X's and the
background's motion. Example: With 0°, δ is maximal if the red X
is at its vertex and trough motion-path positions, i.e., when it objectively
moves horizontally: The red X moves left or right, the opposite directed
background motion induces high velocity of the red X, and the red X seems
to cover a large horizontal distance. Likewise, with 0°, δ is
minimal if the red X is at its extreme right and left motion-path positions,
i.e., when it objectively moves vertically: The red X moves downward or upward,
the similarly directed background motion induces low velocity of the red X,
and the red X seems to cover a minor vertical distance. In effect, the
ellipse-shaped motion path of the red X appears horizontally stretched and
vertically compressed.
By contrast, with 180°, δ is minimal if the red X is at its vertex
and trough motion-path positions, i.e., when it objectively moves horizontally:
The red X moves left or right, the similarly directed background motion
induces low velocity of the red X, and the red X seems to cover a minor
horizontal distance. Likewise, with 0°, δ is maximal if the red X
is at its extreme right and left motion-path positions, i.e., when it
objectively moves vertically: The red X moves downward or upward, the opposite
directed background motion induces high velocity of the red X, and the red X
seems to cover a large vertical distance. In effect, the ellipse-shaped motion
path of the red X appears vertically stretched and horizontally compressed.
For a detailed explanation click
here (manuscript in pdf format).
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