Jung B., Oesker M.
Virtual RoboCup: From 2D-Simulation to 3D-Animation (Extended Abstract).
Presented at KI-98 Workshop RoboCup, 1998.Hecht H., Oesker M., Kaiser A., Civelek H., Stecker T.
A perception experiment with time-critical graphics animation on the World-Wide-Web.
Behaviour Research Methods, Instruments, & Computers, 31(3), 1999.Jung B., Oesker M., Hecht H.
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games.
In Working notes, Third International Workshop on RoboCup, IJCAI'99, Stockholm , 1999, 121-126. Revised version to appear in RoboCup-99: Robot Soccer World Cup III, Springer.Oesker M., Hecht H., Jung B.
Sense and nonsense of realtime character animation - Psychological evidence for unconscious processing of detail.
In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 304-305.
Last Updated: March 19, 2001