ZiF Research Group

Cognitive Behavior of Humans, Animals, and Machines:

Situation Model Perspectives

October 2019 – July 2020

Convenors: Werner Schneider (Bielefeld, GER), Helge Ritter (Bielefeld, GER)

Mario Botsch

Associate Fellow

Foto Computer Graphics Group, &
Center for Cognitive Interaction Technology (CITEC),
Bielefeld University, Germany
E-Mail: botsch@techfak.uni-bielefeld.de
Homepage

CV

Mario Botsch received his M.Sc. in mathematics from the University of Erlangen-Nürnberg (1999) and his Ph.D. in computer science from RWTH Aachen (2005), and did his post-doc studies at ETH Zurich (2005-2008). He joined Bielefeld University in 2008, where he is now professor in the Computer Science department and leads the Computer Graphics & Geometry Processing Group.

Current Main Research Interests

The focus of Mario's research is the efficient acquisition, optimisation, animation, and visualisation of three-dimensional geometric objects. He is currently investigating 3D-scanning and motion-capturing of humans, modelling and animation of virtual characters, and real-time visualisation in interactive virtual reality scenarios.

Five selected publications with particular relevance to the Research Group
  • Waltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018). The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response. IEEE transactions on visualization and computer graphics, 24, 1643-1652.
  • Achenbach, J., Waltemate, T., Latoschik, M. E., & Botsch, M. (2017, November). Fast generation of realistic virtual humans. Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 12:1-12:20.
  • Schindler, S., Zell, E., Botsch, M., & Kissler, J. (2017). Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory. Scientific Reports, 7, 45003.
  • Waltemate, T., Senna, I., Hülsmann, F., Rohde, M., Kopp, S., Ernst, M., & Botsch, M. (2016). The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. Proceedings of the 22nd ACM conference on virtual reality software and technology, 27-35.
  • Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., & Botsch, M. (2015). Realizing a low-latency virtual reality environment for motor learning. Proceedings of the 21st ACM symposium on virtual reality software and technology, 139-147.