B02: Computational linguistic creativity in reference games between interacitive dialogue agents
The aim of project B02 is to (i) investigate human speakers' linguistic creativity in iterated dialogue tasks in changing environments and (ii) model the creative formation of reference strategies in artificial dialogue agents whose linguistic knowledge is represented in a language model trained on interaction data. The main goal is to develop a computational referring expression generation and dialogue architecture that accounts for individual and partner-specific linguistic creativity and incorporates general reasoning and planning mechanisms that explore and transform the agent's language model according to the needs of an ongoing interaction.